Records & Stats
2W Streak
Current Streak
2W
Best Win Streak
In last 10 games
0%
MVP Rate
0 MVPs / 10 games
-10
Net LP
+95 earned / -105 lost
70%
Lane Win RateMulti-factor lane score based on gold diff (35-40%), CS diff (0-25%), level diff, solo kills, turret plates, and deaths. Role-weighted โ supports aren't penalized for low CS. Junglers are compared vs enemy jungler.
7W / 10 lanes tracked
#4.5
Avg MVP RankPerformance ranking out of all 10 players. Scores KDA, kill participation, damage output, and role-specific metrics: vision for supports, objectives for junglers, CS/min for carries.
out of 10 players
Coach Fate's Report
AI analysis based on last 10 ranked games
Champion Breakdown
Recent Games
Blitzcrank
1/7/34
5.00 KDA
CS 0.9/m
Dmg 445/m
+19 LP
34:30
16. okt. 2026
Lane Score: 91% - 9% (Stomped lane)
Thresh
2/5/21
4.60 KDA
CS 0.9/m
Dmg 461/m
+19 LP
21:14
16. okt. 2026
Lane Score: 92% - 8% (Stomped lane)
Thresh
1/10/12
1.30 KDA
CS 1.3/m
Dmg 406/m
-21 LP
24:21
19. sep. 2026
Lane Score: 14% - 86% (Got stomped)
Lucian
9/6/8
2.83 KDA
CS 8.7/m
Dmg 744/m
+19 LP
29:17
09. aug. 2026
A mediocre 53% kill participation rate is the standout stat in this game, and honestly, it's a pretty damn average performance from Lucian. With a DPM of 744, Lucian's damage output is passable, but it's certainly not exceptional, especially considering they got stomped in lane with a 90-10 score, and still couldn't manage to crush the enemy ADC, who ended up dealing more damage than them, just like Akali and Lux. Overall, this game was a painfully average showing from Lucian, who failed to impress despite having a strong lane phase, and it's clear they still have a lot of work to do to become a top-tier ADC.
Lane Score: 90% - 10% (Stomped lane)
Lucian
11/10/8
1.90 KDA
CS 7.3/m
Dmg 1.1k/m
-21 LP
33:37
06. aug. 2026
A crappy 7.3 CS per minute - that's the best you've got, Lucian? Your damage output was excellent, I'll give you that, with 1,128 DPM, but it's not like you were exactly blowing the competition away, considering Tristana was dealing over 1,500 DPM. You got outdamaged by not just Tristana, but also had to look up at Yone and Akali's damage numbers, which is just pathetic for an ADC. Your performance was passable, but painfully average, and honestly, I expect more from a player who's supposed to be carrying their team.
Lane Score: 47% - 53% (Even lane)
Thresh
1/5/16
3.40 KDA
CS 1.4/m
Dmg 296/m
-21 LP
29:44
06. aug. 2026
A 50% kill participation rate is the epitome of mediocrity, a painfully average stat that screams "I showed up, but didn't exactly bring my A-game". Thresh's 77 vision score is passable, but it's not like it's gonna win any awards, especially when Blitzcrank is out there with 89 vision score, doing the actual job of a support. The fact that TwistedFate and Annie were able to run rampant and deal significantly more damage than our entire team, including Kaisa, isn't surprising when our support is just going through the motions. Thresh's assist count is decent, but it's not enough to make up for the overall lack of impact on the game.
Lane Score: 83% - 17% (Stomped lane)
Blitzcrank
0/9/21
2.33 KDA
CS 0.8/m
Dmg 340/m
-21 LP
28:53
06. aug. 2026
You fucking managed to get killed 9 times, with a goddamn death every 3 minutes, making you a walking practice tool for the enemy team, a complete liability who somehow still can't even farm a decent CS. Your vision score of 54 is actually one of the few decent things you did, but it's not like it fucking mattered with you constantly feeding, allowing Ziggs to outdamage you by a landslide, dropping 35,000 more damage than your pathetic 9,800. You were outperformed by Rell, the enemy support, in every way that actually matters for a support, with your only accomplishment being not having the lowest vision score, congratulations, you're a borderline useless Blitzcrank player.
Lane Score: 92% - 8% (Stomped lane)
Thresh
2/6/30
5.33 KDA
CS 1.6/m
Dmg 380/m
+19 LP
33:46
28. juli 2026
A 112 Vision Score in a 33-minute game is a masterclass in support play, giving your team the map control they needed to dominate. Your 30 assists and 51% kill participation are also commendable, showing you were actively engaged in team fights and making plays happen. Compared to the enemy Brand, who had 99 vision, you out-warded them by 13, which is a significant difference and a testament to your dedication to vision control. Your death pattern could be tightened up, but overall, your play was a key factor in your team's win, especially considering you enabled carries like Ashe to deal 35515 damage, outdamaging most of the enemy team.
Lane Score: 84% - 16% (Stomped lane)
Thresh
2/8/10
1.50 KDA
CS 1.4/m
Dmg 242/m
-21 LP
27:23
25. juli 2026
With a disgusting 2/8/10 KDA, you managed to single-handedly throw the game with your inability to protect your carries or have any meaningful impact on the map. Your 40% kill participation is a joke, especially considering Ekko and Diana were carrying their teams' asses to victory with 67% and 52% participation respectively. Seraphine, the enemy support, outvisioned you with 60 wards to your 55, and even had a better game overall, which is pathetic considering you're on Thresh, a champ who's meant to excel at vision control and protection. You inted so hard, a practice tool bot could have done better, and that's not even an exaggeration.
Lane Score: 12% - 88% (Got stomped)
Thresh
3/6/21
4.00 KDA
CS 1.0/m
Dmg 375/m
+19 LP
26:04
25. juli 2026
A 21-assist game from Thresh is exactly what you need from your support in a winning effort, with a 55% kill participation rate that shows he was everywhere on the map. While his vision score of 47 could be higher, considering the game was only 26 minutes long, it's not a disaster, and he still managed to outvision the enemy Nautilus in key areas. Thresh's peel quality was on point, allowing his carries like Ashe and Leblanc to deal massive damage, with Ashe dealing 14721 damage and Leblanc dealing 24879, outdamaging most of the enemy team, including Jinx and Tryndamere. To take his game to the next level, Thresh needs to tighten up his death timing, with 6 deaths, including a few questionable ganks taken in the bot lane and jungle.
Lane Score: 89% - 11% (Stomped lane)
Performance Metrics
Performance Metrics
Role Distribution
LP History (10 games)
-10 LP