Records & Stats
6W Streak
Current Streak
Hot streak!
6W
Best Win Streak
In last 10 games
0%
MVP Rate
0 MVPs / 10 games
+70
Net LP
+133 earned / -63 lost
70%
Lane Win RateMulti-factor lane score based on gold diff (35-40%), CS diff (0-25%), level diff, solo kills, turret plates, and deaths. Role-weighted โ supports aren't penalized for low CS. Junglers are compared vs enemy jungler.
7W / 10 lanes tracked
#4.3
Avg MVP RankPerformance ranking out of all 10 players. Scores KDA, kill participation, damage output, and role-specific metrics: vision for supports, objectives for junglers, CS/min for carries.
out of 10 players
Coach Fate's Report
AI analysis based on last 10 ranked games
Champion Breakdown
Recent Games
Thresh
4/8/26
3.75 KDA
CS 0.7/m
Dmg 495/m
+19 LP
33:33
12. mai 2026
A 61% kill participation and 80 vision score in a winning game is exactly what a Thresh player is supposed to look like, controlling the map and setting up their team for success. Thresh's ability to roam and protect carries in teamfights was on full display, as evidenced by their impressive assist count and high vision score, which even outpaced Seraphine's 84 vision score on the enemy team. However, Thresh could tighten up their death pattern, as they died eight times, including a few instances of being ganked in the early game, but overall, their performance was stellar, and they outdid Seraphine in terms of impact despite similar vision scores. With Vayne and Kaisa dealing massive damage, Thresh's supportive play was crucial in securing the win.
Lane Score: 93% - 7% (Stomped lane)
Thresh
1/4/22
5.75 KDA
CS 0.8/m
Dmg 617/m
+19 LP
26:23
11. mai 2026
A 72 vision score in a 26-minute game is an absolute masterclass in support play, setting the tone for a dominant team performance. Thresh's 22 assists are a testament to their exceptional game sense and ability to impact teamfights, making them a crucial factor in their team's win. While they could tighten up on their death timing, getting caught out by the enemy jungler twice, their overall performance was outstanding, outpacing TahmKench in assist count and kill participation. With a performance like this, Thresh is clearly one of the key factors behind their team's convincing victory, and their vision control allowed Kaisa and Veigar to reap the benefits and deal massive damage.
Lane Score: 93% - 7% (Stomped lane)
Thresh
5/4/17
5.50 KDA
CS 1.0/m
Dmg 468/m
+19 LP
26:25
11. mai 2026
A 59% kill participation on Thresh is absolutely phenomenal, showcasing exceptional game sense and roaming impact. This stat alone demonstrates the player's ability to be in the right place at the right time, and it's no surprise they ended up with 17 assists. While their death count could be tightened up, with 4 deaths in a winning game, their overall influence on the map was impressive, particularly compared to Soraka's 9 deaths on the enemy team. Thresh's vision score of 56, although not the highest, was still a key factor in their team's +8424 gold difference and overall victory.
Lane Score: 72% - 28% (Stomped lane)
Thresh
0/0/1
Perfect KDA
CS 1.7/m
Dmg 231/m
+19 LP
4:49
11. mai 2026
A perfect 0/0/1 KDA in a winning game is a beautiful sight to behold, especially when paired with 100% kill participation - that's what I call a supportive Thresh. You effectively protected Kaisa in lane, resulting in a stomped 77%-23% score, and your team reaped the benefits with a +998 gold difference. One thing to tighten up is that vision score, 2 is a low number, especially compared to Garen's 2 on the enemy team, but overall, your game sense and peel quality were on point. Your damage output was also respectable, outdoing Senna and Ambessa, but not quite matching the carries like Illaoi and Kaisa.
Lane Score: 77% - 23% (Stomped lane)
Thresh
2/6/22
4.00 KDA
CS 0.6/m
Dmg 482/m
+19 LP
35:30
11. mai 2026
A 104 vision score in a 35-minute game is the epitome of support play, and Thresh's exceptional vision control was the backbone of this winning effort. While Thresh's death count could be improved, their impressive assist tally and 47% kill participation demonstrate a deep understanding of their role in enabling their team's carries, like Draven and Yasuo, to deal massive damage. Compared to Nautilus, Thresh's vision score and assist count are far superior, showcasing their dominance in the support role. Thresh's overall performance was a key factor in their team's victory, and with a few tweaks to their survivability, they could be nearly unbeatable.
Lane Score: 93% - 7% (Stomped lane)
Thresh
3/3/19
7.33 KDA
CS 0.6/m
Dmg 532/m
+19 LP
22:23
10. mai 2026
A 58% kill participation rate in a winning game is a damn near perfect supporting performance, Thresh's ability to consistently show up in team fights and facilitate kills is a huge reason they took the W. Compared to the rest of the team, Thresh's vision score of 52 is a standout, but it's worth noting that Leona on the enemy team had a comparable 46 vision score, and Thresh could tighten up their ward denial to really shut down the enemy's vision. Thresh out-assisted every player on the enemy team, including Leona, who had 6 assists to Thresh's 19, showcasing their superior supporting ability.
Lane Score: 95% - 5% (Stomped lane)
Thresh
3/5/9
2.40 KDA
CS 1.4/m
Dmg 359/m
-21 LP
26:27
08. mai 2026
With a laughable 52% kill participation, the lowest among all supports in this godforsaken game, Thresh's performance was a complete and utter disaster, a historically shameful display of ineptitude that personally cost his team the game. This idiot's vision score of 71 was actually one of the few redeeming qualities, but it's not like it fucking mattered when you're getting ganked left and right like a novice, and Nami, the enemy support, was still able to outclass him with a more impactful 50 vision score and a slew of game-changing assists. Compared to Nami's 23 assists, Thresh's 9 assists look like a pathetic attempt at being relevant, and his 3 kills are dwarfed by the damage output of literally every other player on the board, including Jinx, who demolished him with over 3 times the damage dealt. Thresh's overall performance was a masterclass in sucking, a gutless, brainless display of support play that will be etched in the annals of League of Legends history as one of the worst.
Lane Score: 19% - 81% (Got stomped)
Ahri
7/4/14
5.25 KDA
CS 5.7/m
Dmg 791/m
+19 LP
29:07
08. mai 2026
790 DPM in a 29-minute game is an absolute masterclass, with Ahri's damage output being the most notable stat in this dominant win. Malphite may have stolen the show with his absurd 43553 damage, but Ahri's performance was the backbone of this team's victory, outdamaging the likes of Graves, Kaisa, and Yasuo. While Ahri's kill participation was slightly below the expected 60% threshold, their roaming impact and influence on side lanes were undeniable, helping to secure key objectives like Baron and Dragon. Overall, this was a near-flawless game from Ahri, and with a bit more focus on securing kills, they could be virtually unstoppable.
Lane Score: 70% - 30% (Won lane)
Thresh
0/14/17
1.21 KDA
CS 1.0/m
Dmg 330/m
-21 LP
39:15
08. mai 2026
Fourteen deaths, are you fucking kidding me, that's a stat that screams 'I'm a liability' and single-handedly lost us the game. Your vision score was decent, 102, but that's about where it ends, because when you're dying every 2-3 minutes, you can't even set up vision or protect your carries, unlike Braum who had a significantly higher assist count and actually made an impact. You got outplayed by Braum in every aspect, and even Nilah, Vayne, and Xerath outdamaged you, making your 12957 damage look like a joke in comparison, and to top it off, your kill participation was barely above average, a pathetic 55%.
Lane Score: 21% - 79% (Got stomped)
Thresh
2/10/13
1.50 KDA
CS 0.9/m
Dmg 425/m
-21 LP
26:11
08. mai 2026
You fucking died 10 times, what a complete disaster, a practice tool bot could have done better than that crap. Your vision score was actually decent, 74, but who cares when you're feeding like a bloody champion, Vladimir and Riven were destroying your team while you were busy giving them golden opportunities to kill you. Your kill participation was 62%, which is somehow not a total travesty, but overall, you were a liability, a fucking anchor holding your team back, and Aatrox, Lissandra, and even Nocturne were carrying your ass the whole game.
Lane Score: 12% - 88% (Got stomped)
Performance Metrics
Performance Metrics
Role Distribution
LP History (10 games)
+70 LP